2/21/2023 0 Comments Psi cyndicateI also checked the mod's entry in the Star Union Archive and Celestian units could also equip the mod, but the Psynumbra Infantry weren't in there, so what gives? However, I could still apply the mod to Heroes, Overseers, Transcendents, the Herald of Oblivion and other Psionic units that I was able to produce at that time. The mod was not available for them even if it said it could only be applied to units with Psionic abilities, and both units clearly had Psionic abilities as well as the Psionic trait. The second one, which I've noticed in a more recent playthrough, is that after I allied with the Spacers, got my relation with them to max and bought the Mantra of the Branded mod, I got excited and wanted to apply the mod to my Initiates and Malictors, but I could not. I wouldn't mind this so much if it weren't for one thing: It also causes the Wraiths to apply mod-based debuffs to themselves, such as Clarity or that one Psynumbra mod's Catatonic effect. I was using the teleport of the Wraiths and for some reason it deals scratch damage to themselves as well in addition to the real damage they deal to enemy units in the area. The first one, I've noticed I think before or shortly after the first version of the Velociraptor patch (probably before the patch) was released. The PSO-1 Scope is also mounted on the SVD in ArmA 2 (and the DayZ Mod) and references the SVD in its description.I've been playing Psynumbra Syndicate alongside Promethean Amazon lately and it's been a blast, however, there are two things I've noticed that I feel might be bugs or oversights.The 10 reticle hashmarks in the horizontal plane can be used to compensate for wind or moving targets and can also be used for additional stadiametric rangefinding purposes, since they are spaced at 1 milliradian intervals, meaning if an object is 5 m wide it will appear 10 hashmarks wide at 500 m. The user has to set the elevation turret to 1,000 meters and then apply the chevrons for 1,100 meters, 1,200 meters or 1,300 meters respectively. The three lower chevrons in the center are used as hold over points for engaging area targets beyond 1,000 meters. Where the top of the target touches the top curved line the distance can be determined. For this the lowest part of the target is lined up on the bottom horizontal line. To the left is a stadiametric rangefinder that can be used to determine the distance from a 1.7 meters (5 ft 6.9 in) tall object/person from 200 to 1,000 meters. The horizontal hash marks are for windage and lead corrections and can be used for ranging purposes as well. The top center "chevron" (^) is used as the main aiming mark. These features are completely functional in DayZ Standalone. The PSO-1 features a reticle with elements designed for use in range estimation, bullet drop and drift compensation. The base column is the named stat of the listed weapon with no attachments. The performance table below shows improvements or reductions in the various aspects of a weapon's performance. The PSO-1 Scope consumes 0.02 energy per second and therefore consumes one battery every 42 minutes of active use. The PSO-1 Scope is also the only scope to feature an optional illumination feature. The PSO-1 Scope also features a functional range finder situated to the lower left of the aiming reticle. It also provides additional zeroing ranges, allowing the survivor to make more accurate shots at longer ranges. The PSO-1 Scope provides a reduction to the weapon's dispersion cone, increasing the overall accuracy of the weapon. The PSO-1 Scope is a telescopic Sight with optional illuminated reticle for the KA-M, KA-101, KA-74, VSD, VSS and Bizon in DayZ Standalone. A side-mounted, 4x magnifying scope with battery-powered illuminated reticle for KA based rifles.
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